PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
14.6
57.84 %

K/D Ratio
.6
90.27 %

Total Kills
28
100.00 %

Kills/Min
.33
89.41 %

Win Rate
67 %
0.27 %

Matches Won
4
100.00 %

Deaths
47
100.00 %

Assists
6
99.98 %

Accuracy
23.3 %
5.65 %

Headshot %
3.6 %
99.98 %

Objectives
6
99.95 %

Distance
10km
7.1 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
|
Assaulter
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
FAMAS F1 | 18 | 0.562 | 226 | 51 | 22.6 % | 1 | 5.6 % | ||
|
M16A4 | 6 | 0.336 | 57 | 17 | 29.8 % | 0 | 0.0 % | ||
|
L96A1 | 2 | 2.034 | 3 | 2 | 66.7 % | 0 | 0.0 % | ||
|
M16A2 | 1 | 0.186 | 16 | 3 | 18.8 % | 0 | 0.0 % | ||
|
M4A1 | 0 | 0 | 13 | 0 | 0.0 % | 0 | 0 | ||
|
AK-74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
AKM | 0 | 0 | 3 | 0 | 0.0 % | 0 | 0 | ||
|
M67 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
10
Town
Best K/D
1.5
Trainyard
Highest Score
525
Lastlight
Most Headshots
1
Trainyard
Most Objectives
3
Lastlight
Recent Matches
Checkpoint
Mountain
3.45 K/D
1/2 Rounds
Checkpoint
Town
0.67 K/D
0/2 Rounds
Checkpoint
Trainyard
1.71 K/D
0/3 Rounds
Checkpoint
Lastlight
0 K/D
1/1 Rounds
Checkpoint
Compound
3 K/D
0/2 Rounds
Checkpoint
Citadel
6.85 K/D
0/3 Rounds
Checkpoint
Oilfield
3.75 K/D
1/1 Rounds
Checkpoint
Farmhouse
6.5 K/D
1/2 Rounds
Checkpoint
Farmhouse
3.4 K/D
0/2 Rounds
Checkpoint
Tell
5 K/D
0/3 Rounds
Rifleman
Assaulter