PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
11.13
80.03 %

K/D Ratio
.6
89.91 %

Total Kills
9
100.00 %

Kills/Min
.26
97.20 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
15
100.00 %

Assists
2
99.99 %

Accuracy
6.4 %
98.27 %

Headshot %
22.2 %
0.10 %

Objectives
2
99.98 %

Distance
4km
5.1 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
MDR | 5 | 0.379 | 92 | 9 | 9.8 % | 0 | 0.0 % | ||
|
VHS-2 | 4 | 0.359 | 154 | 7 | 4.5 % | 2 | 50.0 % | ||
|
M16A4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
MG3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
AKM | 0 | 0 | 4 | 0 | 0.0 % | 0 | 0 |
Recent Matches
Checkpoint
Precinct
9 K/D
1/3 Rounds
Checkpoint
Farmhouse
4.25 K/D
0/3 Rounds
Checkpoint
Powerplant
14 K/D
0/2 Rounds
Checkpoint
Buhriz
13 K/D
1/2 Rounds
Checkpoint
Compound
3.29 K/D
0/3 Rounds
Checkpoint
Precinct
0 K/D
1/1 Rounds
Checkpoint
Buhriz
10.5 K/D
1/1 Rounds
Checkpoint
Canyon
6 K/D
1/1 Rounds
Checkpoint
Tell
6.86 K/D
0/3 Rounds
Checkpoint
Citadel
4 K/D
0/2 Rounds
Rifleman