PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
20.41
32.92 %

K/D Ratio
.82
66.26 %

Total Kills
14
100.00 %

Kills/Min
.82
11.96 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
17
100.00 %

Assists
0
100.00 %

Accuracy
36.8 %
0.29 %

Headshot %
14.3 %
28.94 %

Objectives
1
99.99 %

Distance
2km
7.0 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Assaulter
|
|
Rifleman
|
|
Marksman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
Desert Eagle | 10 | 2.29 | 26 | 13 | 50.0 % | 0 | 0.0 % | ||
|
M4A1 | 3 | 1.5 | 25 | 6 | 24.0 % | 2 | 66.7 % | ||
|
M1 Garand | 1 | 1.176 | 2 | 2 | 100.0 % | 0 | 0.0 % | ||
|
M16A4 | 0 | 0 | 4 | 0 | 0.0 % | 0 | 0 | ||
|
Tariq | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M67 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
14
Lastlight
Best K/D
1.17
Lastlight
Highest Score
200
Lastlight
Most Headshots
2
Lastlight
Most Objectives
0
Lastlight
Recent Matches
Survival
Prison
5.67 K/D
0/3 Rounds
Survival
Prison
13.5 K/D
1/1 Rounds
Survival
Town
4.89 K/D
0/3 Rounds
Survival
Lastlight
3.4 K/D
0/3 Rounds
Survival
Town
4.6 K/D
0/3 Rounds
Survival
Sinjar
5.5 K/D
0/3 Rounds
Checkpoint
Canyon
22.29 K/D
1/2 Rounds
Checkpoint
Lastlight
4.25 K/D
0/3 Rounds
Checkpoint
Compound
0 K/D
0/2 Rounds
Survival
Prison
2.64 K/D
0/3 Rounds
Assaulter
Rifleman
Marksman