PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
22.65
27.59 %

K/D Ratio
.18
100.00 %

Total Kills
2
100.00 %

Kills/Min
.1
99.98 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
11
100.00 %

Assists
1
99.99 %

Accuracy
9.4 %
88.98 %

Headshot %
0.0 %
100.00 %

Objectives
3
99.97 %

Distance
2km
6.0 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Fragger
|
|
Observer
|
|
Rifleman
|
|
Marksman
|
|
Demolitions
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
M99 | 1 | 0.423 | 3 | 1 | 33.3 % | 0 | 0.0 % | ||
|
M4A1 | 1 | 0.164 | 26 | 1 | 3.8 % | 0 | 0.0 % | ||
|
ACE 52 | 0 | 0 | 1 | 1 | 100.0 % | 0 | 0 | ||
|
M83 Smoke | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M110 SASS | 0 | 0 | 2 | 0 | 0.0 % | 0 | 0 |
Recent Matches
Checkpoint
Canyon
16 K/D
0/1 Rounds
Checkpoint
Compound
12 K/D
0/2 Rounds
Checkpoint
Trainyard
1 K/D
0/1 Rounds
Checkpoint
Town
0 K/D
0/1 Rounds
Checkpoint
Lastlight
3.5 K/D
0/2 Rounds
Checkpoint
Precinct
2.33 K/D
0/1 Rounds
Checkpoint
Tell
14.5 K/D
0/3 Rounds
Checkpoint
Precinct
0 K/D
0/1 Rounds
Checkpoint
Trainyard
7 K/D
0/3 Rounds
Checkpoint
Precinct
3 K/D
0/1 Rounds
Fragger
Observer
Rifleman
Marksman
Demolitions