PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
5.03
0.00 %

K/D Ratio
.56
0.00 %

Total Kills
5
0.00 %

Kills/Min
.21
0.00 %

Win Rate
0 %
0.00 %

Matches Won
0
0.00 %

Deaths
9
0.00 %

Assists
1
0.00 %

Accuracy
8.6 %
0.00 %

Headshot %
0.0 %
0.00 %

Objectives
0
0.00 %

Distance
2km
2.5 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Commander
|
|
Rifleman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
FAL | 3 | 0.254 | 46 | 5 | 10.9 % | 0 | 0.0 % | ||
|
QBZ-03 | 2 | 1.304 | 15 | 3 | 20.0 % | 0 | 0.0 % | ||
|
FAMAS F1 | 0 | 0 | 32 | 0 | 0.0 % | 0 | 0 | ||
|
Molotov | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
Insurgent Binoculars | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
RPG-7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
4
Citadel
Best K/D
0.8
Citadel
Highest Score
75
Town
Most Headshots
0
Town
Most Objectives
1
Town
Recent Matches
Checkpoint
Ministry
13.6 K/D
0/3 Rounds
Checkpoint
Town
17 K/D
1/1 Rounds
Checkpoint
Precinct
23 K/D
1/2 Rounds
Checkpoint
Mountain
7.6 K/D
1/1 Rounds
Checkpoint
Prison
23 K/D
1/1 Rounds
Checkpoint
Town
4 K/D
0/1 Rounds
Checkpoint
Oilfield
3 K/D
0/1 Rounds
Checkpoint
Sinjar
1 K/D
0/1 Rounds
Checkpoint
Town
2 K/D
0/1 Rounds
Checkpoint
Compound
16.75 K/D
0/2 Rounds
Commander
Rifleman