PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
1.1
100.00 %

K/D Ratio
.33
99.63 %

Total Kills
1
100.00 %

Kills/Min
.11
99.98 %

Win Rate
25 %
91.13 %

Matches Won
1
100.00 %

Deaths
3
100.00 %

Assists
0
100.00 %

Accuracy
2.1 %
99.99 %

Headshot %
0.0 %
100.00 %

Objectives
0
100.00 %

Distance
1km
6.6 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Fragger
|
|
Advisor
|
|
Demolitions
|
|
Breacher
|
|
Rifleman
|
|
Marksman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
QBZ-03 | 1 | 0.245 | 41 | 2 | 4.9 % | 0 | 0.0 % | ||
|
MK18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M2HB | 0 | 0 | 43 | 0 | 0.0 % | 0 | 0 | ||
|
AKM | 0 | 0 | 11 | 0 | 0.0 % | 0 | 0 |
Personal Bests
Most Kills
0
Compound
Best K/D
0
Compound
Highest Score
0
Compound
Most Headshots
0
Compound
Most Objectives
0
Compound
Recent Matches
Checkpoint
Buhriz
0 K/D
0/1 Rounds
Checkpoint
Buhriz
16 K/D
1/1 Rounds
Checkpoint
Hold
17 K/D
1/1 Rounds
Checkpoint
Precinct
28 K/D
1/1 Rounds
Checkpoint
Town
9.33 K/D
1/1 Rounds
Checkpoint
Oilfield
3.5 K/D
0/1 Rounds
Checkpoint
Compound
0 K/D
0/1 Rounds
Checkpoint
Hold
0 K/D
0/1 Rounds
Checkpoint
Trainyard
0 K/D
0/1 Rounds
Checkpoint
Town
5 K/D
1/1 Rounds
Fragger
Advisor
Demolitions
Breacher
Rifleman
Marksman