PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
4.75
99.73 %

K/D Ratio
.18
100.00 %

Total Kills
5
100.00 %

Kills/Min
.11
99.97 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
28
100.00 %

Assists
2
99.99 %

Accuracy
12.2 %
68.78 %

Headshot %
20.0 %
0.64 %

Objectives
1
100.00 %

Distance
5km
5.1 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
|
Assaulter
|
|
Observer
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
QTS-11 | 3 | 0.251 | 33 | 5 | 15.2 % | 1 | 33.3 % | ||
|
MDR | 1 | 0.118 | 29 | 3 | 10.3 % | 0 | 0.0 % | ||
|
QBZ-97 | 1 | 0.097 | 36 | 3 | 8.3 % | 0 | 0.0 % | ||
|
M16A4 | 0 | 0 | 14 | 3 | 21.4 % | 0 | 0 | ||
|
AKM | 0 | 0 | 11 | 1 | 9.1 % | 0 | 0 |
Personal Bests
Most Kills
3
Citadel
Best K/D
0.75
Citadel
Highest Score
95
Trainyard
Most Headshots
1
Citadel
Most Objectives
1
Prison
Recent Matches
Checkpoint
Canyon
56 K/D
1/1 Rounds
Checkpoint
Tell
38 K/D
1/1 Rounds
Checkpoint
Mountain
29.5 K/D
1/1 Rounds
Checkpoint
Farmhouse
23 K/D
1/1 Rounds
Checkpoint
Sinjar
8.33 K/D
1/3 Rounds
Checkpoint
Buhriz
44 K/D
1/1 Rounds
Checkpoint
Forest
4.83 K/D
1/1 Rounds
Checkpoint
Oilfield
10 K/D
1/1 Rounds
Checkpoint
Forest
11.5 K/D
0/2 Rounds
Checkpoint
Sinjar
11.5 K/D
1/3 Rounds
Rifleman
Assaulter
Observer