PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
14.57
58.01 %

K/D Ratio
.37
99.33 %

Total Kills
18
100.00 %

Kills/Min
.2
99.27 %

Win Rate
64 %
0.51 %

Matches Won
7
100.00 %

Deaths
49
100.00 %

Assists
5
99.98 %

Accuracy
11.9 %
70.97 %

Headshot %
11.1 %
78.43 %

Objectives
7
99.93 %

Distance
10km
6.6 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
|
Fragger
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
M4A1 | 13 | 0.34 | 335 | 37 | 11.0 % | 2 | 15.4 % | ||
|
M16A2 | 4 | 0.127 | 126 | 13 | 10.3 % | 0 | 0.0 % | ||
|
AKM | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
F1 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M83 Smoke | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
Molotov | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M67 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Recent Matches
Checkpoint
Prison
3.67 K/D
1/3 Rounds
Checkpoint
Farmhouse
8 K/D
1/2 Rounds
Checkpoint
Sinjar
23 K/D
1/1 Rounds
Checkpoint
Gap
0 K/D
0/1 Rounds
Checkpoint
Lastlight
3.43 K/D
0/2 Rounds
Checkpoint
Town
1 K/D
0/1 Rounds
Checkpoint
Mountain
1 K/D
0/1 Rounds
Checkpoint
Lastlight
2 K/D
0/1 Rounds
Checkpoint
Tell
13.5 K/D
0/2 Rounds
Checkpoint
Citadel
4 K/D
0/1 Rounds
Rifleman
Fragger