PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
28.57
16.89 %

K/D Ratio
.83
66.20 %

Total Kills
19
100.00 %

Kills/Min
.51
53.02 %

Win Rate
67 %
0.30 %

Matches Won
2
100.00 %

Deaths
23
100.00 %

Assists
4
99.99 %

Accuracy
15.5 %
39.65 %

Headshot %
0.0 %
100.00 %

Objectives
4
99.96 %

Distance
5km
6.5 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Fragger
|
|
Rifleman
|
|
Marksman
|
|
Advisor
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
M4A1 | 14 | 0.941 | 232 | 37 | 15.9 % | 0 | 0.0 % | ||
|
M16A4 | 4 | 0.488 | 100 | 10 | 10.0 % | 0 | 0.0 % | ||
|
M110 SASS | 1 | 0.217 | 6 | 3 | 50.0 % | 0 | 0.0 % | ||
|
PF940 | 1 | 3.333 | 9 | 4 | 44.4 % | 0 | 0.0 % | ||
|
L106A1 | 0 | 0 | 1 | 0 | 0.0 % | 0 | 0 | ||
|
Tavor 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
6
Powerplant
Best K/D
0.86
Powerplant
Highest Score
275
Powerplant
Most Headshots
0
Powerplant
Best Accuracy
14.8 %
Powerplant
Most Objectives
1
Powerplant
Recent Matches
Checkpoint
Compound
12.43 K/D
1/3 Rounds
Checkpoint
Citadel
18 K/D
0/1 Rounds
Checkpoint
Gap
0 K/D
1/1 Rounds
Checkpoint
Ministry
47 K/D
1/1 Rounds
Checkpoint
Sinjar
50 K/D
1/1 Rounds
Checkpoint
Trainyard
4.75 K/D
0/3 Rounds
Checkpoint
Lastlight
8.25 K/D
0/3 Rounds
Checkpoint
Buhriz
3 K/D
0/1 Rounds
Checkpoint
Lastlight
4.89 K/D
0/3 Rounds
Checkpoint
Canyon
52 K/D
1/1 Rounds
Fragger
Rifleman
Marksman
Advisor