PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
2.3
0.00 %

K/D Ratio
.29
0.00 %

Total Kills
2
0.00 %

Kills/Min
.23
0.00 %

Win Rate
0 %
0.00 %

Matches Won
0
0.00 %

Deaths
7
0.00 %

Assists
0
0.00 %

Accuracy
8.3 %
0.00 %

Headshot %
0.0 %
0.00 %

Objectives
0
0.00 %

Distance
1km
0.0 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
QTS-11 | 2 | 0.698 | 65 | 7 | 10.8 % | 0 | 0.0 % | ||
|
M4A1 | 0 | 0 | 31 | 1 | 3.2 % | 0 | 0 | ||
|
AKM | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
2
Compound
Best K/D
0.29
Compound
Highest Score
20
Compound
Most Headshots
0
Compound
Most Objectives
0
Compound
Recent Matches
Checkpoint
Farmhouse
13.33 K/D
1/3 Rounds
Checkpoint
Farmhouse
20.5 K/D
0/3 Rounds
Checkpoint
Compound
24.75 K/D
1/3 Rounds
Checkpoint
Lastlight
17.33 K/D
1/2 Rounds
Checkpoint
Tell
16.67 K/D
1/1 Rounds
Checkpoint
Buhriz
13.5 K/D
0/3 Rounds
Checkpoint
Prison
13.33 K/D
1/2 Rounds
Checkpoint
Canyon
25 K/D
1/2 Rounds
Checkpoint
Trainyard
13.63 K/D
0/3 Rounds
Checkpoint
Hold
37 K/D
1/1 Rounds
Rifleman