PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
9.79
88.01 %

K/D Ratio
.46
97.39 %

Total Kills
6
100.00 %

Kills/Min
.32
91.48 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
13
100.00 %

Assists
0
100.00 %

Accuracy
16.3 %
33.68 %

Headshot %
16.7 %
7.53 %

Objectives
1
100.00 %

Distance
2km
3.2 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Observer
|
|
Commander
|
|
Rifleman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
BerettaAR7090 | 3 | 0.511 | 53 | 5 | 9.4 % | 0 | 0.0 % | ||
|
WCXSpearLT | 3 | 0.443 | 33 | 9 | 27.3 % | 1 | 33.3 % | ||
|
F1 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
G36K | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
3
Lastlight
Best K/D
0.6
Gap
Highest Score
150
Lastlight
Most Headshots
1
Lastlight
Most Objectives
1
Lastlight
Recent Matches
Checkpoint
Trainyard
8.6 K/D
0/3 Rounds
Checkpoint
Trainyard
4 K/D
0/3 Rounds
Checkpoint
Gap
12.33 K/D
0/1 Rounds
Survival
Mountain
3 K/D
0/3 Rounds
Checkpoint
Forest
0 K/D
0/1 Rounds
Checkpoint
Mountain
5.75 K/D
0/3 Rounds
Checkpoint
Canyon
18.67 K/D
0/3 Rounds
Checkpoint
Trainyard
9.33 K/D
0/3 Rounds
Checkpoint
Prison
4.5 K/D
0/3 Rounds
Checkpoint
Lastlight
0 K/D
0/2 Rounds
Observer
Commander
Rifleman