PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
6.96
97.88 %

K/D Ratio
.14
100.00 %

Total Kills
2
100.00 %

Kills/Min
.08
100.00 %

Win Rate
25 %
91.74 %

Matches Won
1
100.00 %

Deaths
14
100.00 %

Assists
1
100.00 %

Accuracy
28.6 %
1.47 %

Headshot %
100.0 %
0.00 %

Objectives
1
100.00 %

Distance
2km
4.8 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Fragger
|
|
Observer
|
|
Demolitions
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
M16A4 | 2 | 0.127 | 14 | 4 | 28.6 % | 2 | 100.0 % | ||
|
M4A1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
Combat Knife | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
FAL | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
RPG-7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Recent Matches
Checkpoint
Precinct
18.75 K/D
1/2 Rounds
Checkpoint
Forest
11.6 K/D
1/2 Rounds
Checkpoint
Citadel
11.5 K/D
1/1 Rounds
Checkpoint
Tell
14.5 K/D
1/2 Rounds
Checkpoint
Tell
34 K/D
0/2 Rounds
Checkpoint
Powerplant
0 K/D
1/1 Rounds
Checkpoint
Bab
19 K/D
1/2 Rounds
Checkpoint
Gap
42 K/D
1/1 Rounds
Checkpoint
Farmhouse
43 K/D
1/2 Rounds
Checkpoint
Lastlight
26 K/D
1/2 Rounds
Fragger
Observer
Demolitions