PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
7.74
96.02 %

K/D Ratio
1.75
3.55 %

Total Kills
7
100.00 %

Kills/Min
.64
42.57 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
4
100.00 %

Assists
1
99.74 %

Accuracy
22.6 %
6.68 %

Headshot %
14.3 %
51.66 %

Objectives
0
100.00 %

Distance
1km
0.0 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
FAL | 4 | 1.472 | 37 | 7 | 18.9 % | 1 | 25.0 % | ||
|
QBZ-97 | 3 | 0.923 | 16 | 5 | 31.3 % | 0 | 0.0 % | ||
|
M16A4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
Combat Knife | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M1911 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
7
Bab
Best K/D
2.33
Bab
Highest Score
85
Bab
Most Headshots
1
Bab
Most Objectives
0
Compound
Recent Matches
Checkpoint
Compound
4 K/D
0/1 Rounds
Checkpoint
Powerplant
126 K/D
1/2 Rounds
Checkpoint
Powerplant
50.25 K/D
0/3 Rounds
Checkpoint
Compound
78.5 K/D
1/1 Rounds
Checkpoint
Prison
34.5 K/D
1/1 Rounds
Checkpoint
Buhriz
149 K/D
1/1 Rounds
Checkpoint
Town
62 K/D
1/1 Rounds
Checkpoint
Precinct
59.17 K/D
1/3 Rounds
Checkpoint
Forest
60.75 K/D
0/3 Rounds
Checkpoint
Forest
43.57 K/D
0/3 Rounds
Rifleman