PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
67.3
0.51 %

K/D Ratio
.22
99.97 %

Total Kills
2
100.00 %

Kills/Min
.23
99.38 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
9
100.00 %

Assists
0
100.00 %

Accuracy
30.0 %
0.91 %

Headshot %
50.0 %
0.00 %

Objectives
3
99.98 %

Distance
1km
6.8 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Advisor
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
MK18 | 1 | 0.151 | 20 | 6 | 30.0 % | 1 | 100.0 % | ||
|
F1 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
2
Tell
Best K/D
0.33
Tell
Highest Score
470
Tell
Most Headshots
1
Tell
Most Objectives
3
Tell
Recent Matches
Checkpoint
Lastlight
23.5 K/D
1/1 Rounds
Checkpoint
Hold
24.8 K/D
1/2 Rounds
Checkpoint
Farmhouse
24.4 K/D
1/2 Rounds
Checkpoint
Sinjar
59.5 K/D
1/3 Rounds
Checkpoint
Precinct
12.6 K/D
1/1 Rounds
Checkpoint
Town
87 K/D
1/1 Rounds
Checkpoint
Tell
40 K/D
1/2 Rounds
Checkpoint
Hold
17.6 K/D
1/2 Rounds
Checkpoint
Compound
49.33 K/D
1/1 Rounds
Checkpoint
Trainyard
18.75 K/D
1/1 Rounds
Advisor