PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
9.79
87.66 %

K/D Ratio
1.25
20.05 %

Total Kills
10
100.00 %

Kills/Min
.7
32.99 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
8
100.00 %

Assists
0
100.00 %

Accuracy
34.2 %
0.43 %

Headshot %
10.0 %
95.31 %

Objectives
0
100.00 %

Distance
1km
0.0 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Demolitions
|
|
Rifleman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
M4A1 | 6 | 1.237 | 43 | 16 | 37.2 % | 0 | 0.0 % | ||
|
SG552 | 2 | 0.8 | 31 | 7 | 22.6 % | 1 | 50.0 % | ||
|
M203 Explosive | 0 | 0 | 2 | 0 | 0.0 % | 0 | 0 | ||
|
Browning HP | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
RPG-7 | 0 | 0 | 3 | 0 | 0.0 % | 0 | 0 |
Personal Bests
Most Kills
10
Gap
Best K/D
1.25
Gap
Highest Score
140
Gap
Most Headshots
1
Gap
Most Objectives
0
Gap
Recent Matches
Survival
Gap
7.5 K/D
0/3 Rounds
Survival
Sinjar
9 K/D
0/3 Rounds
Survival
Farmhouse
15 K/D
1/1 Rounds
Checkpoint
Compound
32.8 K/D
0/3 Rounds
Checkpoint
Sinjar
120 K/D
1/1 Rounds
Checkpoint
Mountain
162 K/D
1/1 Rounds
Checkpoint
Buhriz
117 K/D
1/1 Rounds
Checkpoint
Trainyard
16.5 K/D
1/1 Rounds
Checkpoint
Buhriz
64 K/D
1/1 Rounds
Checkpoint
Ministry
35 K/D
0/1 Rounds
Demolitions
Rifleman