PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
29.45
15.77 %

K/D Ratio
.63
89.02 %

Total Kills
5
100.00 %

Kills/Min
.22
99.54 %

Win Rate
20 %
98.27 %

Matches Won
1
100.00 %

Deaths
8
100.00 %

Assists
0
100.00 %

Accuracy
15.8 %
42.02 %

Headshot %
0.0 %
100.00 %

Objectives
4
99.97 %

Distance
2km
5.3 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
|
Fragger
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
M4A1 | 3 | 1.125 | 38 | 7 | 18.4 % | 0 | 0.0 % | ||
|
M16A4 | 1 | 0.216 | 12 | 2 | 16.7 % | 0 | 0.0 % | ||
|
QBZ-03 | 1 | 0.237 | 13 | 3 | 23.1 % | 0 | 0.0 % | ||
|
M67 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M16A2 | 0 | 0 | 3 | 0 | 0.0 % | 0 | 0 | ||
|
Makarov | 0 | 0 | 10 | 0 | 0.0 % | 0 | 0 |
Personal Bests
Most Kills
1
Farmhouse
Best K/D
0.5
Farmhouse
Highest Score
260
Farmhouse
Most Headshots
0
Citadel
Most Objectives
2
Farmhouse
Recent Matches
Checkpoint
Trainyard
12.5 K/D
0/2 Rounds
Checkpoint
Powerplant
13 K/D
0/1 Rounds
Checkpoint
Ministry
19.33 K/D
1/1 Rounds
Checkpoint
Tell
11 K/D
0/2 Rounds
Checkpoint
Town
19.2 K/D
0/4 Rounds
Checkpoint
Tell
23 K/D
0/2 Rounds
Defusal
Gap
0 K/D
0/1 Rounds
Ambush
Citadel
0 K/D
1/3 Rounds
Ambush
Powerplant
0 K/D
1/3 Rounds
Firefight
Farmhouse
0.5 K/D
1/2 Rounds
Rifleman
Fragger