PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
43.37
4.72 %

K/D Ratio
.24
99.96 %

Total Kills
6
100.00 %

Kills/Min
.15
99.95 %

Win Rate
83 %
0.00 %

Matches Won
5
100.00 %

Deaths
25
100.00 %

Assists
0
100.00 %

Accuracy
6.4 %
98.99 %

Headshot %
0.0 %
100.00 %

Objectives
11
99.81 %

Distance
12km
16.3 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
|
Observer
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
AKM | 5 | 0.231 | 164 | 12 | 7.3 % | 0 | 0.0 % | ||
|
F1 Frag | 1 | 3.529 | 0 | 0 | 0 | 0 | 0.0 % | ||
|
G3A3 | 1 | 0.063 | 40 | 1 | 2.5 % | 0 | 0.0 % | ||
|
Makarov | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M83 Smoke | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
Combat Knife | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M67 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
Molotov | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Recent Matches
Checkpoint
Compound
31 K/D
0/1 Rounds
Checkpoint
Hold
1 K/D
0/2 Rounds
Checkpoint
Hold
12 K/D
0/1 Rounds
Checkpoint
Lastlight
0 K/D
1/1 Rounds
Survival
Hold
39 K/D
1/1 Rounds
Checkpoint
Gap
6 K/D
0/2 Rounds
Outpost
Citadel
2.6 K/D
0/1 Rounds
Checkpoint
Town
13 K/D
0/2 Rounds
Checkpoint
Forest
9.2 K/D
0/2 Rounds
Checkpoint
Farmhouse
29.5 K/D
1/1 Rounds
Rifleman
Observer