PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
24.55
23.46 %

K/D Ratio
1.39
12.30 %

Total Kills
39
100.00 %

Kills/Min
.89
14.69 %

Win Rate
67 %
0.22 %

Matches Won
2
100.00 %

Deaths
28
100.00 %

Assists
3
99.59 %

Accuracy
28.4 %
1.40 %

Headshot %
30.8 %
0.02 %

Objectives
3
99.98 %

Distance
5km
5.5 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
|
Marksman
|
|
Fragger
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
SVD | 20 | 1.722 | 74 | 31 | 41.9 % | 5 | 25.0 % | ||
|
AKM | 15 | 1.393 | 76 | 30 | 39.5 % | 6 | 40.0 % | ||
|
M4A1 | 4 | 0.359 | 111 | 13 | 11.7 % | 1 | 25.0 % | ||
|
Combat Knife | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M67 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
Makarov | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
Browning HP | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
Molotov | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Recent Matches
Checkpoint
Precinct
2.5 K/D
0/2 Rounds
Checkpoint
Compound
0.33 K/D
0/3 Rounds
Checkpoint
Forest
1.33 K/D
0/2 Rounds
Checkpoint
Sinjar
0 K/D
0/1 Rounds
Checkpoint
Powerplant
22 K/D
1/1 Rounds
Checkpoint
Canyon
44 K/D
1/1 Rounds
Checkpoint
Farmhouse
13.5 K/D
0/3 Rounds
Checkpoint
Compound
20 K/D
0/3 Rounds
Checkpoint
Trainyard
28 K/D
0/3 Rounds
Checkpoint
Lastlight
12.8 K/D
1/2 Rounds
Rifleman
Marksman
Fragger