PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
53.95
1.84 %

K/D Ratio
.42
98.91 %

Total Kills
10
100.00 %

Kills/Min
.38
89.53 %

Win Rate
60 %
0.83 %

Matches Won
6
100.00 %

Deaths
24
100.00 %

Assists
0
100.00 %

Accuracy
25.9 %
2.69 %

Headshot %
0.0 %
100.00 %

Objectives
8
99.91 %

Distance
8km
18.4 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Assaulter
|
|
Observer
|
|
Rifleman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
M16A4 | 4 | 0.339 | 45 | 11 | 24.4 % | 0 | 0.0 % | ||
|
FAL | 1 | 0.267 | 17 | 2 | 11.8 % | 0 | 0.0 % | ||
|
QBZ-97 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M67 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Recent Matches
Checkpoint
Hold
21.5 K/D
1/1 Rounds
Checkpoint
Citadel
25 K/D
1/1 Rounds
Checkpoint
Ministry
11.5 K/D
1/1 Rounds
Checkpoint
Trainyard
46 K/D
1/1 Rounds
Checkpoint
Hold
9.5 K/D
1/1 Rounds
Survival
Hold
16 K/D
1/1 Rounds
Checkpoint
Hold
33 K/D
1/1 Rounds
Outpost
Hold
17.8 K/D
1/1 Rounds
Checkpoint
Forest
22 K/D
1/2 Rounds
Checkpoint
Town
49 K/D
1/1 Rounds
Assaulter
Observer
Rifleman