PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
55.99
1.49 %

K/D Ratio
1.2
23.81 %

Total Kills
18
100.00 %

Kills/Min
1.08
6.45 %

Win Rate
33 %
72.02 %

Matches Won
1
100.00 %

Deaths
15
100.00 %

Assists
0
100.00 %

Accuracy
13.1 %
66.88 %

Headshot %
5.6 %
99.92 %

Objectives
4
99.98 %

Distance
5km
14.4 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Fragger
|
|
Rifleman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
M4A1 | 15 | 1.128 | 281 | 35 | 12.5 % | 1 | 6.7 % | ||
|
AKM | 3 | 1.169 | 17 | 4 | 23.5 % | 0 | 0.0 % | ||
|
M67 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
Browning HP | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
Kukri | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Recent Matches
Checkpoint
Forest
0.5 K/D
0/1 Rounds
Checkpoint
Tell
9.8 K/D
1/2 Rounds
Checkpoint
Mountain
1.5 K/D
0/1 Rounds
Checkpoint
Powerplant
0 K/D
1/1 Rounds
Checkpoint
Canyon
7 K/D
0/2 Rounds
Checkpoint
Bab
2 K/D
0/2 Rounds
Checkpoint
Lastlight
0 K/D
0/1 Rounds
Checkpoint
Sinjar
21 K/D
1/1 Rounds
Checkpoint
Gap
1.33 K/D
0/1 Rounds
Checkpoint
Town
0 K/D
0/1 Rounds
Fragger
Rifleman