PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
18.6
39.32 %

K/D Ratio
.5
96.73 %

Total Kills
3
100.00 %

Kills/Min
.16
99.92 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
6
100.00 %

Assists
0
100.00 %

Accuracy
12.8 %
69.09 %

Headshot %
0.0 %
100.00 %

Objectives
1
99.99 %

Distance
3km
6.4 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Breacher
|
|
Rifleman
|
|
Advisor
|
|
Marksman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
AKM | 2 | 0.429 | 16 | 7 | 43.8 % | 0 | 0.0 % | ||
|
TOZ-194 | 1 | 0.361 | 3 | 3 | 100.0 % | 0 | 0.0 % | ||
|
M2HB | 0 | 0 | 55 | 0 | 0.0 % | 0 | 0 | ||
|
MP7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
SVD | 0 | 0 | 9 | 1 | 11.1 % | 0 | 0 | ||
|
M24 | 0 | 0 | 3 | 0 | 0.0 % | 0 | 0 | ||
|
L106A1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Recent Matches
Checkpoint
Compound
35 K/D
0/1 Rounds
Checkpoint
Town
44 K/D
1/1 Rounds
Checkpoint
Town
0 K/D
0/1 Rounds
Checkpoint
Forest
1 K/D
0/1 Rounds
Checkpoint
Town
23 K/D
0/2 Rounds
Checkpoint
Forest
45 K/D
1/1 Rounds
Checkpoint
Compound
8.2 K/D
0/2 Rounds
Checkpoint
Town
14 K/D
1/1 Rounds
Checkpoint
Canyon
20 K/D
0/1 Rounds
Checkpoint
Gap
0 K/D
0/1 Rounds
Breacher
Rifleman
Advisor
Marksman