PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
5.66
99.33 %

K/D Ratio
.04
100.00 %

Total Kills
1
100.00 %

Kills/Min
.02
100.00 %

Win Rate
25 %
93.22 %

Matches Won
1
100.00 %

Deaths
25
100.00 %

Assists
0
100.00 %

Accuracy
1.6 %
100.00 %

Headshot %
0.0 %
100.00 %

Objectives
1
99.99 %

Distance
4km
5.9 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Gunner
|
|
Assaulter
|
|
Rifleman
|
|
Demolitions
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
M16A4 | 1 | 0.072 | 48 | 2 | 4.2 % | 0 | 0.0 % | ||
|
MG3 | 0 | 0 | 69 | 0 | 0.0 % | 0 | 0 | ||
|
M60 | 0 | 0 | 4 | 0 | 0.0 % | 0 | 0 | ||
|
M16A2 | 0 | 0 | 1 | 0 | 0.0 % | 0 | 0 |
Recent Matches
Checkpoint
Town
25.75 K/D
1/1 Rounds
Checkpoint
Lastlight
46 K/D
1/1 Rounds
Checkpoint
Compound
0 K/D
0/1 Rounds
Checkpoint
Bab
14.75 K/D
1/1 Rounds
Checkpoint
Hold
10 K/D
1/1 Rounds
Checkpoint
Precinct
4 K/D
0/1 Rounds
Checkpoint
Lastlight
9.5 K/D
0/3 Rounds
Checkpoint
Lastlight
3.67 K/D
0/3 Rounds
Checkpoint
Lastlight
9.33 K/D
0/3 Rounds
Checkpoint
Hold
23.4 K/D
1/2 Rounds
Gunner
Assaulter
Rifleman
Demolitions