PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
5.03
99.69 %

K/D Ratio
.5
96.74 %

Total Kills
4
100.00 %

Kills/Min
.4
86.75 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
8
100.00 %

Assists
0
100.00 %

Accuracy
13.4 %
63.72 %

Headshot %
0.0 %
100.00 %

Objectives
0
100.00 %

Distance
3km
18.1 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
|
Breacher
|
|
Advisor
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
FAL | 3 | 0.891 | 27 | 4 | 14.8 % | 0 | 0.0 % | ||
|
MK18 | 1 | 0.382 | 16 | 4 | 25.0 % | 0 | 0.0 % | ||
|
M16A4 | 0 | 0 | 15 | 1 | 6.7 % | 0 | 0 | ||
|
AKM | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
SVD | 0 | 0 | 9 | 0 | 0.0 % | 0 | 0 |
Recent Matches
Checkpoint
Town
57.8 K/D
1/3 Rounds
Checkpoint
Town
36 K/D
0/5 Rounds
Checkpoint
Ministry
18 K/D
0/1 Rounds
Checkpoint
Farmhouse
44 K/D
0/5 Rounds
Checkpoint
Sinjar
71.25 K/D
1/3 Rounds
Checkpoint
Ministry
33.33 K/D
0/2 Rounds
Checkpoint
Citadel
5.33 K/D
0/3 Rounds
Checkpoint
Town
42.33 K/D
0/4 Rounds
Checkpoint
Sinjar
67.25 K/D
0/5 Rounds
Checkpoint
Town
20.5 K/D
0/5 Rounds
Rifleman
Breacher
Advisor