PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
23.02
26.62 %

K/D Ratio
.8
70.06 %

Total Kills
173
100.00 %

Kills/Min
.59
52.39 %

Win Rate
64 %
0.36 %

Matches Won
16
99.92 %

Deaths
216
99.99 %

Assists
3
99.58 %

Accuracy
10.8 %
84.90 %

Headshot %
13.9 %
57.47 %

Objectives
25
98.22 %

Distance
66km
13.2 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
|
Observer
|
|
Fragger
|
|
Breacher
|
|
Gunner
|
|
Advisor
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
M4A1 | 56 | 1.223 | 1,240 | 159 | 12.8 % | 9 | 16.1 % | ||
|
QBZ-03 | 25 | 0.507 | 713 | 60 | 8.4 % | 4 | 16.0 % | ||
|
G36K | 17 | 0.479 | 381 | 38 | 10.0 % | 3 | 17.6 % | ||
|
QBZ-97 | 14 | 0.959 | 197 | 34 | 17.3 % | 2 | 14.3 % | ||
|
AK-74 | 14 | 1.043 | 239 | 31 | 13.0 % | 0 | 0.0 % | ||
|
MP7 | 11 | 0.859 | 310 | 40 | 12.9 % | 1 | 9.1 % | ||
|
VHS-2 | 10 | 0.313 | 576 | 26 | 4.5 % | 2 | 20.0 % | ||
|
AKM | 7 | 0.325 | 242 | 14 | 5.8 % | 1 | 14.3 % | ||
|
M16A2 | 7 | 0.587 | 85 | 17 | 20.0 % | 2 | 28.6 % | ||
|
M45 | 4 | 0.403 | 51 | 12 | 23.5 % | 0 | 0.0 % | ||
|
M9 | 3 | 0.584 | 32 | 12 | 37.5 % | 0 | 0.0 % | ||
|
Alpha AK | 2 | 1.875 | 21 | 3 | 14.3 % | 0 | 0.0 % | ||
|
Galil | 2 | 0.219 | 135 | 6 | 4.4 % | 0 | 0.0 % | ||
|
M67 Frag | 1 | 0.759 | 0 | 0 | 0 | 0 | 0.0 % | ||
|
Molotov | 1 | 1.765 | 0 | 0 | 0 | 0 | 0.0 % | ||
|
Browning HP | 1 | 0.822 | 9 | 4 | 44.4 % | 0 | 0.0 % | ||
|
QBZ-95 GL Smoke | 0 | 0 | 3 | 0 | 0.0 % | 0 | 0 | ||
|
M84 Flash | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
F1 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M83 Smoke | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
AUG A3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
Uzi | 0 | 0 | 21 | 0 | 0.0 % | 0 | 0 | ||
|
FAL | 0 | 0 | 3 | 1 | 33.3 % | 0 | 0 | ||
|
M82A1 CQ | 0 | 0 | 1 | 0 | 0.0 % | 0 | 0 |
Recent Matches
Checkpoint
Hold
12.4 K/D
0/1 Rounds
Checkpoint
Trainyard
42.67 K/D
1/2 Rounds
Checkpoint
Tell
25.29 K/D
1/2 Rounds
Checkpoint
Hold
0 K/D
0/1 Rounds
Checkpoint
Gap
60.5 K/D
1/1 Rounds
Checkpoint
Trainyard
43 K/D
1/1 Rounds
Checkpoint
Citadel
27.14 K/D
1/2 Rounds
Checkpoint
Precinct
0 K/D
0/1 Rounds
Checkpoint
Ministry
37.5 K/D
1/2 Rounds
Checkpoint
Tell
11 K/D
0/2 Rounds
Rifleman
Observer
Fragger
Breacher
Gunner
Advisor