PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
3.6
99.97 %

K/D Ratio
.38
99.44 %

Total Kills
3
100.00 %

Kills/Min
.24
99.20 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
8
100.00 %

Assists
1
99.74 %

Accuracy
12.5 %
71.59 %

Headshot %
33.3 %
0.01 %

Objectives
0
100.00 %

Distance
1km
4.8 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
FAL | 3 | 0.429 | 33 | 4 | 12.1 % | 1 | 33.3 % | ||
|
Kukri | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
MDR | 0 | 0 | 7 | 1 | 14.3 % | 0 | 0 |
Recent Matches
Hardcorecheckpoint
Compound
5.29 K/D
0/3 Rounds
Hardcorecheckpoint
Forest
5.64 K/D
1/2 Rounds
Hardcorecheckpoint
Forest
3.4 K/D
0/3 Rounds
Hardcorecheckpoint
Hold
5.13 K/D
0/3 Rounds
Hardcorecheckpoint
Precinct
4.2 K/D
1/2 Rounds
Hardcorecheckpoint
Trainyard
2.1 K/D
0/3 Rounds
Hardcorecheckpoint
Town
12.4 K/D
1/3 Rounds
Hardcorecheckpoint
Ministry
0 K/D
0/3 Rounds
Hardcorecheckpoint
Lastlight
4.6 K/D
1/1 Rounds
Hardcorecheckpoint
Town
3.22 K/D
0/3 Rounds
Rifleman