PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
17.38
44.25 %

K/D Ratio
.61
90.67 %

Total Kills
20
100.00 %

Kills/Min
.56
57.00 %

Win Rate
17 %
99.28 %

Matches Won
1
100.00 %

Deaths
33
100.00 %

Assists
5
99.40 %

Accuracy
17.7 %
27.14 %

Headshot %
25.0 %
0.21 %

Objectives
1
99.99 %

Distance
4km
6.7 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Assaulter
|
|
Rifleman
|
|
Breacher
|
|
Pistoleer
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
VHS-2 | 15 | 1.012 | 211 | 36 | 17.1 % | 4 | 26.7 % | ||
|
AKM | 4 | 0.706 | 67 | 11 | 16.4 % | 1 | 25.0 % | ||
|
KSG | 1 | 0.476 | 2 | 3 | 150.0 % | 0 | 0.0 % | ||
|
M1911 | 0 | 0 | 3 | 0 | 0.0 % | 0 | 0 |
Personal Bests
Most Kills
8
Bab
Best K/D
1.4
Forest
Highest Score
295
Bab
Most Headshots
2
Farmhouse
Best Accuracy
20.4 %
Bab
Most Objectives
1
Bab
Recent Matches
Checkpoint
Lastlight
7 K/D
0/1 Rounds
Checkpoint
Gap
0 K/D
0/1 Rounds
Checkpoint
Buhriz
7 K/D
0/1 Rounds
Checkpoint
Town
15.25 K/D
1/1 Rounds
Checkpoint
Powerplant
0 K/D
0/1 Rounds
Checkpoint
Precinct
14.67 K/D
0/1 Rounds
Checkpoint
Tell
26 K/D
1/1 Rounds
Checkpoint
Tell
10.33 K/D
0/3 Rounds
Checkpoint
Town
0 K/D
1/1 Rounds
Checkpoint
Lastlight
7.2 K/D
0/2 Rounds
Assaulter
Rifleman
Breacher
Pistoleer