PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
10.71
82.08 %

K/D Ratio
.25
99.95 %

Total Kills
1
100.00 %

Kills/Min
.07
100.00 %

Win Rate
50 %
7.61 %

Matches Won
1
100.00 %

Deaths
4
100.00 %

Assists
0
100.00 %

Accuracy
15.8 %
41.58 %

Headshot %
0.0 %
100.00 %

Objectives
1
99.99 %

Distance
2km
4.0 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
M16A4 | 1 | 0.26 | 15 | 3 | 20.0 % | 0 | 0.0 % | ||
|
QBZ-97 | 0 | 0 | 3 | 0 | 0.0 % | 0 | 0 | ||
|
QBZ-95 GL | 0 | 0 | 1 | 0 | 0.0 % | 0 | 0 | ||
|
Kukri | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
Molotov | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
4
Mountain
Best K/D
2
Farmhouse
Highest Score
1,150
Mountain
Most Headshots
1
Mountain
Best Accuracy
4.8 %
Mountain
Most Objectives
7
Mountain
Recent Matches
Checkpoint
Lastlight
11.82 K/D
0/3 Rounds
Checkpoint
Buhriz
80 K/D
1/1 Rounds
Checkpoint
Hold
25.67 K/D
0/3 Rounds
Checkpoint
Citadel
30.33 K/D
0/3 Rounds
Outpost
Bab
7.67 K/D
1/2 Rounds
Checkpoint
Ministry
0 K/D
0/1 Rounds
Checkpoint
Town
20.67 K/D
0/3 Rounds
Checkpoint
Town
0 K/D
0/1 Rounds
Checkpoint
Trainyard
12.29 K/D
0/2 Rounds
Outpost
Mountain
0 K/D
0/1 Rounds
Rifleman