PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
5.82
99.23 %

K/D Ratio
.5
96.71 %

Total Kills
12
100.00 %

Kills/Min
.5
69.01 %

Win Rate
29 %
86.34 %

Matches Won
2
100.00 %

Deaths
24
100.00 %

Assists
0
100.00 %

Accuracy
25.0 %
3.41 %

Headshot %
16.7 %
21.09 %

Objectives
0
100.00 %

Distance
4km
10.0 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Fragger
|
|
Rifleman
|
|
Assaulter
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
FAL | 6 | 0.492 | 27 | 10 | 37.0 % | 2 | 33.3 % | ||
|
MDR | 5 | 1.288 | 39 | 7 | 17.9 % | 0 | 0.0 % | ||
|
G3A3 | 1 | 0.199 | 18 | 4 | 22.2 % | 0 | 0.0 % | ||
|
M67 Frag | 1 | 15 | 0 | 0 | 0 | 0 | 0.0 % | ||
|
AKM | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
48
Gap
Best K/D
12
Gap
Highest Score
735
Gap
Most Headshots
6
Gap
Best Accuracy
40.0 %
Gap
Most Objectives
2
Gap
Recent Matches
Checkpoint
Ministry
15.38 K/D
0/2 Rounds
Checkpoint
Compound
22.25 K/D
1/1 Rounds
Checkpoint
Compound
14.5 K/D
0/2 Rounds
Checkpoint
Oilfield
6 K/D
0/2 Rounds
Checkpoint
Canyon
7 K/D
0/2 Rounds
Checkpoint
Town
32 K/D
0/2 Rounds
Checkpoint
Mountain
20 K/D
0/2 Rounds
Checkpoint
Powerplant
28 K/D
0/1 Rounds
Checkpoint
Trainyard
24.25 K/D
0/2 Rounds
Checkpoint
Forest
39 K/D
0/2 Rounds
Fragger
Rifleman
Assaulter