PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
11.79
75.57 %

K/D Ratio
.82
66.92 %

Total Kills
9
100.00 %

Kills/Min
.32
91.07 %

Win Rate
50 %
6.84 %

Matches Won
1
100.00 %

Deaths
11
100.00 %

Assists
1
100.00 %

Accuracy
12.8 %
63.98 %

Headshot %
0.0 %
100.00 %

Objectives
1
100.00 %

Distance
3km
4.3 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
|
Assaulter
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
G36K | 6 | 0.309 | 185 | 14 | 7.6 % | 0 | 0.0 % | ||
|
QBZ-97 | 2 | 0.615 | 50 | 10 | 20.0 % | 0 | 0.0 % | ||
|
M67 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
F1 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
6
Citadel
Best K/D
1
Citadel
Highest Score
255
Trainyard
Most Headshots
0
Trainyard
Best Accuracy
11.4 %
Citadel
Most Objectives
2
Trainyard
Recent Matches
Checkpoint
Lastlight
13.5 K/D
1/3 Rounds
Checkpoint
Canyon
10 K/D
1/1 Rounds
Checkpoint
Powerplant
8.25 K/D
1/2 Rounds
Checkpoint
Ministry
6 K/D
1/1 Rounds
Checkpoint
Sinjar
8.5 K/D
0/3 Rounds
Checkpoint
Citadel
5.5 K/D
0/1 Rounds
Checkpoint
Powerplant
16 K/D
0/1 Rounds
Checkpoint
Town
10.75 K/D
0/2 Rounds
Checkpoint
Citadel
1.67 K/D
0/1 Rounds
Checkpoint
Town
22 K/D
1/2 Rounds
Rifleman
Assaulter