PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
10.28
85.32 %

K/D Ratio
.41
98.63 %

Total Kills
23
100.00 %

Kills/Min
.24
97.93 %

Win Rate
50 %
6.78 %

Matches Won
4
100.00 %

Deaths
56
100.00 %

Assists
9
99.97 %

Accuracy
11.9 %
71.32 %

Headshot %
8.7 %
96.35 %

Objectives
4
99.96 %

Distance
10km
5.7 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Fragger
|
|
Commander
|
|
Rifleman
|
|
Assaulter
|
|
Gunner
|
|
Demolitions
|
|
Marksman
|
|
Breacher
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
Mk 14 EBR | 9 | 0.56 | 149 | 15 | 10.1 % | 1 | 11.1 % | ||
|
VHS-2 | 3 | 0.586 | 29 | 10 | 34.5 % | 0 | 0.0 % | ||
|
WCXSpearLT | 3 | 0.35 | 68 | 9 | 13.2 % | 0 | 0.0 % | ||
|
AKM | 2 | 0.274 | 49 | 5 | 10.2 % | 1 | 50.0 % | ||
|
AK-74 | 2 | 0.682 | 56 | 5 | 8.9 % | 0 | 0.0 % | ||
|
FAMAS F1 | 1 | 0.131 | 33 | 5 | 15.2 % | 0 | 0.0 % | ||
|
M16A4 | 1 | 0.13 | 13 | 1 | 7.7 % | 0 | 0.0 % | ||
|
FAL | 1 | 0.224 | 19 | 2 | 10.5 % | 0 | 0.0 % | ||
|
Makarov | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
PF940 | 0 | 0 | 12 | 0 | 0.0 % | 0 | 0 | ||
|
SVD | 0 | 0 | 3 | 0 | 0.0 % | 0 | 0 | ||
|
M9 | 0 | 0 | 2 | 0 | 0.0 % | 0 | 0 | ||
|
MG3 | 0 | 0 | 8 | 0 | 0.0 % | 0 | 0 | ||
|
Galil SAR | 0 | 0 | 3 | 0 | 0.0 % | 0 | 0 | ||
|
L106A1 | 0 | 0 | 1 | 0 | 0.0 % | 0 | 0 | ||
|
Security Binoculars | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M4A1 | 0 | 0 | 1 | 0 | 0.0 % | 0 | 0 | ||
|
M3 MAAWS | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M83 Smoke | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M67 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
2
Forest
Best K/D
0.5
Forest
Highest Score
30
Forest
Most Headshots
0
Forest
Most Objectives
0
Forest
Recent Matches
Checkpoint
Tell
94 K/D
1/1 Rounds
Checkpoint
Forest
20.5 K/D
1/1 Rounds
Checkpoint
Farmhouse
55 K/D
1/1 Rounds
Checkpoint
Trainyard
12.33 K/D
1/1 Rounds
Checkpoint
Forest
7 K/D
1/1 Rounds
Checkpoint
Canyon
0 K/D
1/1 Rounds
Checkpoint
Compound
96 K/D
1/1 Rounds
Checkpoint
Gap
16.63 K/D
0/3 Rounds
Checkpoint
Hold
9.6 K/D
1/3 Rounds
Checkpoint
Precinct
16.25 K/D
1/2 Rounds
Fragger
Commander
Rifleman
Assaulter
Gunner
Demolitions
Marksman
Breacher