PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
18.55
39.56 %

K/D Ratio
.78
72.02 %

Total Kills
21
100.00 %

Kills/Min
.54
47.70 %

Win Rate
20 %
97.74 %

Matches Won
1
100.00 %

Deaths
27
100.00 %

Assists
2
99.99 %

Accuracy
19.1 %
17.14 %

Headshot %
14.3 %
28.68 %

Objectives
3
99.97 %

Distance
4km
4.6 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Fragger
|
|
Rifleman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
M4A1 | 16 | 0.773 | 215 | 44 | 20.5 % | 1 | 6.3 % | ||
|
QBZ-97 | 3 | 0.549 | 38 | 8 | 21.1 % | 0 | 0.0 % | ||
|
QBZ-03 | 2 | 1.714 | 35 | 3 | 8.6 % | 2 | 100.0 % | ||
|
M67 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Recent Matches
Checkpoint
Town
17.38 K/D
1/3 Rounds
Checkpoint
Canyon
36.5 K/D
1/1 Rounds
Checkpoint
Bab
35.5 K/D
1/1 Rounds
Checkpoint
Trainyard
8.25 K/D
0/3 Rounds
Checkpoint
Powerplant
14.57 K/D
1/2 Rounds
Checkpoint
Mountain
2 K/D
1/1 Rounds
Checkpoint
Trainyard
35.33 K/D
0/3 Rounds
Checkpoint
Farmhouse
43.5 K/D
1/1 Rounds
Checkpoint
Town
46 K/D
1/1 Rounds
Checkpoint
Powerplant
35 K/D
1/1 Rounds
Fragger
Rifleman