PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
11.34
78.58 %

K/D Ratio
.29
99.85 %

Total Kills
10
100.00 %

Kills/Min
.13
99.93 %

Win Rate
33 %
64.07 %

Matches Won
4
100.00 %

Deaths
35
100.00 %

Assists
3
99.99 %

Accuracy
11.7 %
72.85 %

Headshot %
0.0 %
100.00 %

Objectives
4
99.96 %

Distance
7km
5.4 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
|
Pistoleer
|
|
Fragger
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
FAL | 4 | 0.131 | 81 | 8 | 9.9 % | 0 | 0.0 % | ||
|
PF940 | 4 | 0.517 | 46 | 9 | 19.6 % | 0 | 0.0 % | ||
|
M4A1 | 2 | 0.095 | 70 | 6 | 8.6 % | 0 | 0.0 % |
Recent Matches
Checkpoint
Hold
23.5 K/D
1/2 Rounds
Checkpoint
Canyon
19 K/D
1/1 Rounds
Checkpoint
Citadel
10 K/D
1/1 Rounds
Checkpoint
Hold
6.8 K/D
0/3 Rounds
Checkpoint
Precinct
13 K/D
1/1 Rounds
Outpost
Hold
1 K/D
0/1 Rounds
Checkpoint
Farmhouse
0 K/D
1/1 Rounds
Checkpoint
Hold
9.6 K/D
1/3 Rounds
Checkpoint
Trainyard
38 K/D
1/1 Rounds
Checkpoint
Powerplant
16 K/D
1/2 Rounds
Rifleman
Pistoleer
Fragger