PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
PUSH
PENDING
— — —
Unclassified
DOMINATION
Provisional
UNRANKED
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
4.29
99.84 %

K/D Ratio
.55
93.75 %

Total Kills
12
100.00 %

Kills/Min
.3
93.21 %

Win Rate
60 %
0.96 %

Matches Won
3
100.00 %

Deaths
22
100.00 %

Assists
2
99.99 %

Accuracy
56.8 %
0.03 %

Headshot %
0.0 %
100.00 %

Objectives
0
100.00 %

Distance
3km
4.5 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Marksman
|
|
Breacher
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
SVD | 11 | 0.564 | 37 | 16 | 43.2 % | 0 | 0.0 % | ||
|
Saiga-12 | 1 | 0.085 | 7 | 9 | 128.6 % | 0 | 0.0 % | ||
|
MP7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
7
Forest
Best K/D
1.17
Forest
Highest Score
75
Forest
Most Headshots
0
Canyon
Most Objectives
1
Canyon
Recent Matches
Checkpoint
Trainyard
0.5 K/D
0/1 Rounds
Checkpoint
Buhriz
3 K/D
1/1 Rounds
Checkpoint
Gap
8 K/D
1/1 Rounds
Checkpoint
Bab
0 K/D
0/1 Rounds
Checkpoint
Mountain
6 K/D
1/3 Rounds
Checkpoint
Precinct
7.5 K/D
1/1 Rounds
Checkpoint
Prison
1.25 K/D
1/1 Rounds
Checkpoint
Tell
6.25 K/D
0/2 Rounds
Checkpoint
Bab
1 K/D
1/2 Rounds
Checkpoint
Forest
0 K/D
0/1 Rounds
Marksman
Breacher