PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
16.33
48.34 %

K/D Ratio
.67
84.20 %

Total Kills
20
100.00 %

Kills/Min
.35
86.54 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
30
100.00 %

Assists
2
99.99 %

Accuracy
23.3 %
5.48 %

Headshot %
20.0 %
0.67 %

Objectives
5
99.95 %

Distance
6km
5.3 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
|
Assaulter
|
|
Rifleman
|
|
Marksman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
FAL | 14 | 0.611 | 103 | 25 | 24.3 % | 4 | 28.6 % | ||
|
M16A4 | 4 | 0.322 | 40 | 10 | 25.0 % | 0 | 0.0 % | ||
|
M4A1 | 1 | 0.136 | 31 | 4 | 12.9 % | 0 | 0.0 % | ||
|
Mk 14 EBR | 1 | 0.28 | 2 | 2 | 100.0 % | 0 | 0.0 % | ||
|
Makarov | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
Kukri | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
5
Trainyard
Best K/D
1.25
Trainyard
Highest Score
260
Trainyard
Most Headshots
1
Tell
Most Objectives
1
Trainyard
Recent Matches
Checkpoint
Powerplant
5.4 K/D
1/2 Rounds
Survival
Hold
22.5 K/D
1/2 Rounds
Checkpoint
Hold
13 K/D
1/1 Rounds
Checkpoint
Hold
9.67 K/D
1/1 Rounds
Checkpoint
Canyon
0 K/D
1/1 Rounds
Checkpoint
Citadel
11.5 K/D
1/1 Rounds
Checkpoint
Precinct
3.88 K/D
0/3 Rounds
Checkpoint
Farmhouse
11 K/D
0/3 Rounds
Checkpoint
Tell
3 K/D
0/1 Rounds
Checkpoint
Farmhouse
2 K/D
1/1 Rounds
Rifleman
Assaulter
Marksman