PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
3.81
99.89 %

K/D Ratio
.23
99.96 %

Total Kills
18
100.00 %

Kills/Min
.12
99.96 %

Win Rate
33 %
63.59 %

Matches Won
4
100.00 %

Deaths
80
100.00 %

Assists
4
99.99 %

Accuracy
8.1 %
94.07 %

Headshot %
11.1 %
78.82 %

Objectives
1
99.99 %

Distance
18km
6.9 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Advisor
|
|
Rifleman
|
|
Marksman
|
|
VIP
|
|
Breacher
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
AUG A3 | 7 | 0.275 | 181 | 17 | 9.4 % | 1 | 14.3 % | ||
|
Alpha AK | 5 | 0.227 | 123 | 10 | 8.1 % | 0 | 0.0 % | ||
|
MK18 | 4 | 0.157 | 190 | 19 | 10.0 % | 0 | 0.0 % | ||
|
ACE 52 | 2 | 0.117 | 61 | 4 | 6.6 % | 0 | 0.0 % | ||
|
M16A2 | 1 | 0.088 | 59 | 3 | 5.1 % | 1 | 100.0 % | ||
|
M82A1 CQ | 0 | 0 | 3 | 0 | 0.0 % | 0 | 0 | ||
|
FAMAS F1 | 0 | 0 | 11 | 0 | 0.0 % | 0 | 0 | ||
|
TAC338 | 0 | 0 | 1 | 0 | 0.0 % | 0 | 0 | ||
|
AUG GL Smoke | 0 | 0 | 15 | 0 | 0.0 % | 0 | 0 | ||
|
M45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M67 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
AKM | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M83 Smoke | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
MDR | 0 | 0 | 5 | 0 | 0.0 % | 0 | 0 | ||
|
QBZ-97 | 0 | 0 | 9 | 0 | 0.0 % | 0 | 0 | ||
|
QBZ-95 GL | 0 | 0 | 1 | 0 | 0.0 % | 0 | 0 | ||
|
Welrod | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
F1 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
L106A1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M84 Flash | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
Kukri | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
Tariq | 0 | 0 | 9 | 0 | 0.0 % | 0 | 0 | ||
|
Combat Knife | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
6
Citadel
Best K/D
0.67
Sinjar
Highest Score
170
Gap
Most Headshots
1
Precinct
Best Accuracy
10.0 %
Citadel
Most Objectives
1
Precinct
Recent Matches
Frontline
Town
0.26 K/D
1/2 Rounds
Ambush
Precinct
0.33 K/D
2/7 Rounds
Ambush
Sinjar
0.67 K/D
5/7 Rounds
Ambush
Precinct
0 K/D
4/5 Rounds
Checkpoint
Tell
10.5 K/D
0/1 Rounds
Checkpoint
Prison
0 K/D
0/1 Rounds
Checkpoint
Lastlight
2 K/D
0/3 Rounds
Checkpoint
Town
8.75 K/D
1/1 Rounds
Checkpoint
Precinct
2 K/D
0/1 Rounds
Checkpoint
Farmhouse
5 K/D
0/1 Rounds
Advisor
Rifleman
Marksman
VIP
Breacher