PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
100.00 %

K/D Ratio
.69
82.05 %

Total Kills
11
100.00 %

Kills/Min
.46
63.72 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
16
100.00 %

Assists
0
100.00 %

Accuracy
36.7 %
0.30 %

Headshot %
18.2 %
2.48 %

Objectives
0
100.00 %

Distance
3km
5.0 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
|
Advisor
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
AKM | 9 | 0.789 | 100 | 38 | 38.0 % | 2 | 22.2 % | ||
|
Mk 17 Mod 0 | 2 | 0.482 | 14 | 4 | 28.6 % | 0 | 0.0 % | ||
|
Tavor 7 | 1 | 0.682 | 6 | 2 | 33.3 % | 0 | 0.0 % | ||
|
F1 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Recent Matches
Checkpoint
Hold
6 K/D
0/2 Rounds
Checkpoint
Compound
3 K/D
1/1 Rounds
Checkpoint
Hold
12.6 K/D
0/2 Rounds
Checkpoint
Precinct
25.5 K/D
1/1 Rounds
Checkpoint
Compound
11 K/D
1/1 Rounds
Checkpoint
Farmhouse
30 K/D
1/1 Rounds
Checkpoint
Citadel
9.67 K/D
0/3 Rounds
Checkpoint
Sinjar
59 K/D
1/2 Rounds
Checkpoint
Prison
6.5 K/D
1/2 Rounds
Hardcorecheckpoint
Sinjar
2.5 K/D
0/1 Rounds
Rifleman
Advisor