PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
1.71
100.00 %

K/D Ratio
.3
99.77 %

Total Kills
14
100.00 %

Kills/Min
.12
99.95 %

Win Rate
31 %
73.99 %

Matches Won
4
100.00 %

Deaths
46
100.00 %

Assists
5
99.98 %

Accuracy
9.6 %
87.56 %

Headshot %
7.1 %
99.26 %

Objectives
0
100.00 %

Distance
9km
4.6 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
|
Demolitions
|
|
Commander
|
|
Fragger
|
|
Advisor
|
|
Gunner
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
AUG A3 | 4 | 0.851 | 65 | 8 | 12.3 % | 0 | 0.0 % | ||
|
AKM | 2 | 0.082 | 148 | 6 | 4.1 % | 0 | 0.0 % | ||
|
Makarov | 1 | 0.155 | 35 | 8 | 22.9 % | 0 | 0.0 % | ||
|
MK18 | 1 | 0.228 | 40 | 2 | 5.0 % | 1 | 100.0 % | ||
|
M4A1 | 1 | 0.811 | 9 | 2 | 22.2 % | 0 | 0.0 % | ||
|
FAL | 0 | 0 | 20 | 0 | 0.0 % | 0 | 0 | ||
|
F1 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M83 Smoke | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
SG552 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M16A2 | 0 | 0 | 6 | 0 | 0.0 % | 0 | 0 | ||
|
Galil SAR | 0 | 0 | 15 | 2 | 13.3 % | 0 | 0 | ||
|
M1 Garand | 0 | 0 | 8 | 0 | 0.0 % | 0 | 0 | ||
|
Sterling | 0 | 0 | 7 | 1 | 14.3 % | 0 | 0 | ||
|
IED | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
L106A1 | 0 | 0 | 30 | 0 | 0.0 % | 0 | 0 | ||
|
M84 Flash | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
Molotov | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
RPG-7 | 0 | 0 | 9 | 0 | 0.0 % | 0 | 0 | ||
|
Kukri | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
Security Binoculars | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M67 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M249 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
GP-25 Explosive | 0 | 0 | 5 | 0 | 0.0 % | 0 | 0 |
Personal Bests
Most Kills
5
Tell
Best K/D
1
Sinjar
Highest Score
55
Sinjar
Most Headshots
0
Compound
Most Objectives
1
Sinjar
Recent Matches
Checkpoint
Powerplant
0 K/D
0/1 Rounds
Checkpoint
Oilfield
13 K/D
1/1 Rounds
Checkpoint
Gap
7 K/D
0/2 Rounds
Checkpoint
Trainyard
3 K/D
0/2 Rounds
Checkpoint
Bab
2 K/D
0/2 Rounds
Checkpoint
Lastlight
7 K/D
0/3 Rounds
Checkpoint
Citadel
5 K/D
0/2 Rounds
Checkpoint
Bab
0 K/D
0/1 Rounds
Checkpoint
Farmhouse
6 K/D
1/1 Rounds
Checkpoint
Oilfield
0 K/D
0/1 Rounds
Rifleman
Demolitions
Commander
Fragger
Advisor
Gunner