PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
3.23
99.95 %

K/D Ratio
.48
96.89 %

Total Kills
10
100.00 %

Kills/Min
.2
99.20 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
21
100.00 %

Assists
5
99.98 %

Accuracy
14.2 %
50.63 %

Headshot %
30.0 %
0.00 %

Objectives
0
100.00 %

Distance
5km
6.1 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Marksman
|
|
Rifleman
|
|
Breacher
|
|
Demolitions
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
G3A3 | 4 | 1.778 | 30 | 7 | 23.3 % | 1 | 25.0 % | ||
|
FAL | 3 | 0.652 | 44 | 4 | 9.1 % | 1 | 33.3 % | ||
|
M110 SASS | 2 | 0.079 | 55 | 10 | 18.2 % | 0 | 0.0 % | ||
|
AUG A3 | 1 | 0.833 | 28 | 3 | 10.7 % | 1 | 100.0 % | ||
|
AS Val | 0 | 0 | 19 | 0 | 0.0 % | 0 | 0 | ||
|
SG552 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Recent Matches
Checkpoint
Town
8.33 K/D
1/1 Rounds
Checkpoint
Lastlight
6.5 K/D
1/1 Rounds
Checkpoint
Trainyard
3.92 K/D
0/3 Rounds
Checkpoint
Compound
11.33 K/D
1/1 Rounds
Checkpoint
Gap
1.43 K/D
1/2 Rounds
Checkpoint
Powerplant
5.5 K/D
1/1 Rounds
Checkpoint
Town
6.75 K/D
1/1 Rounds
Checkpoint
Town
17 K/D
1/1 Rounds
Checkpoint
Citadel
4.5 K/D
0/3 Rounds
Checkpoint
Gap
3 K/D
1/2 Rounds
Marksman
Rifleman
Breacher
Demolitions