PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
34.77
9.91 %

K/D Ratio
.63
87.86 %

Total Kills
328
100.00 %

Kills/Min
.54
47.43 %

Win Rate
42 %
26.90 %

Matches Won
28
96.98 %

Deaths
524
97.83 %

Assists
51
98.51 %

Accuracy
10.3 %
83.42 %

Headshot %
11.0 %
80.16 %

Objectives
105
75.77 %

Distance
77km
7.6 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Fragger
|
|
Rifleman
|
|
Breacher
|
|
Advisor
|
|
Marksman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
MP5A2 | 223 | 0.679 | 6,499 | 607 | 9.3 % | 24 | 10.8 % | ||
|
MP5A5 | 52 | 0.616 | 1,514 | 163 | 10.8 % | 8 | 15.4 % | ||
|
M4A1 | 26 | 0.514 | 504 | 87 | 17.3 % | 0 | 0.0 % | ||
|
Desert Eagle | 7 | 0.897 | 38 | 10 | 26.3 % | 1 | 14.3 % | ||
|
QBZ-97 | 6 | 0.663 | 132 | 13 | 9.8 % | 0 | 0.0 % | ||
|
VHS-2 | 4 | 0.672 | 83 | 14 | 16.9 % | 0 | 0.0 % | ||
|
AS Val | 4 | 1.69 | 79 | 13 | 16.5 % | 2 | 50.0 % | ||
|
L85A2 | 3 | 0.441 | 78 | 12 | 15.4 % | 1 | 33.3 % | ||
|
AKM | 2 | 0.161 | 73 | 7 | 9.6 % | 0 | 0.0 % | ||
|
Tavor 7 | 2 | 0.583 | 63 | 5 | 7.9 % | 0 | 0.0 % | ||
|
TOZ-194 | 1 | 0.39 | 6 | 1 | 16.7 % | 0 | 0.0 % | ||
|
M870 | 1 | 0.55 | 6 | 1 | 16.7 % | 0 | 0.0 % | ||
|
SVD | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
SKS | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
Browning HP | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
AK-74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
Uzi | 0 | 0 | 7 | 0 | 0.0 % | 0 | 0 | ||
|
Mk 14 EBR | 0 | 0 | 3 | 1 | 33.3 % | 0 | 0 | ||
|
M67 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
FAMAS F1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
AN-M14 Incendiary | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Recent Matches
Survival
Bab
2 K/D
0/1 Rounds
Survival
Bab
2 K/D
0/3 Rounds
Survival
Sinjar
2.44 K/D
0/2 Rounds
Survival
Tell
2.86 K/D
0/3 Rounds
Survival
Gap
7 K/D
0/1 Rounds
Survival
Town
4.86 K/D
0/3 Rounds
Survival
Gap
1.33 K/D
0/3 Rounds
Survival
Oilfield
4 K/D
0/3 Rounds
Survival
Gap
2 K/D
0/3 Rounds
Survival
Town
2.4 K/D
0/2 Rounds
Fragger
Rifleman
Breacher
Advisor
Marksman