PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
49.53
2.30 %

K/D Ratio
1.29
19.25 %

Total Kills
9
100.00 %

Kills/Min
.85
10.18 %

Win Rate
33 %
63.65 %

Matches Won
1
100.00 %

Deaths
7
100.00 %

Assists
2
99.99 %

Accuracy
27.6 %
1.79 %

Headshot %
22.2 %
0.13 %

Objectives
2
99.98 %

Distance
2km
5.7 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Assaulter
|
|
Rifleman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
AKM | 9 | 1.2 | 58 | 16 | 27.6 % | 2 | 22.2 % | ||
|
M16A4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
M67 Frag | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
8
Trainyard
Best K/D
2
Trainyard
Highest Score
490
Trainyard
Most Headshots
1
Trainyard
Most Objectives
3
Trainyard
Recent Matches
Checkpoint
Compound
47 K/D
0/1 Rounds
Checkpoint
Compound
33.17 K/D
0/3 Rounds
Survival
Powerplant
10.2 K/D
0/3 Rounds
Checkpoint
Citadel
6 K/D
0/2 Rounds
Checkpoint
Town
10.5 K/D
0/1 Rounds
Checkpoint
Buhriz
11 K/D
1/1 Rounds
Checkpoint
Buhriz
2 K/D
0/1 Rounds
Checkpoint
Citadel
22 K/D
0/1 Rounds
Checkpoint
Ministry
9 K/D
0/2 Rounds
Checkpoint
Mountain
0 K/D
0/1 Rounds
Assaulter
Rifleman