PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
4.76
99.68 %

K/D Ratio
.5
96.00 %

Total Kills
1
100.00 %

Kills/Min
.32
91.42 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
2
100.00 %

Assists
1
99.99 %

Accuracy
20.0 %
13.24 %

Headshot %
0.0 %
100.00 %

Objectives
0
100.00 %

Distance
0km
0.0 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
|
Breacher
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
G36K | 1 | 0.444 | 15 | 3 | 20.0 % | 0 | 0.0 % | ||
|
MR 73 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
1
Compound
Best K/D
0.5
Compound
Highest Score
15
Compound
Most Headshots
0
Compound
Most Objectives
0
Compound
Recent Matches
Checkpoint
Mountain
0 K/D
0/1 Rounds
Checkpoint
Compound
9.44 K/D
0/3 Rounds
Checkpoint
Lastlight
4 K/D
0/3 Rounds
Checkpoint
Citadel
5.5 K/D
0/3 Rounds
Checkpoint
Citadel
8.44 K/D
0/3 Rounds
Checkpoint
Ministry
10 K/D
1/1 Rounds
Checkpoint
Town
13.5 K/D
1/1 Rounds
Checkpoint
Town
10.75 K/D
1/1 Rounds
Checkpoint
Town
10.75 K/D
0/3 Rounds
Checkpoint
Precinct
6.2 K/D
0/3 Rounds
Rifleman
Breacher