PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
31.02
13.62 %

K/D Ratio
.16
100.00 %

Total Kills
3
100.00 %

Kills/Min
.12
99.95 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
19
100.00 %

Assists
0
100.00 %

Accuracy
12.9 %
62.86 %

Headshot %
33.3 %
0.00 %

Objectives
5
99.95 %

Distance
3km
4.8 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Assaulter
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
G36K | 4 | 0.255 | 144 | 21 | 14.6 % | 1 | 25.0 % | ||
|
M16A4 | 0 | 0 | 19 | 0 | 0.0 % | 0 | 0 |
Personal Bests
Most Kills
2
Town
Best K/D
0.25
Trainyard
Highest Score
575
Town
Most Headshots
1
Town
Best Accuracy
14.2 %
Town
Most Objectives
4
Town
Recent Matches
Checkpoint
Citadel
0 K/D
1/1 Rounds
Checkpoint
Trainyard
14.86 K/D
0/3 Rounds
Checkpoint
Mountain
12 K/D
1/1 Rounds
Checkpoint
Farmhouse
0 K/D
0/1 Rounds
Checkpoint
Citadel
1.56 K/D
1/3 Rounds
Checkpoint
Prison
5 K/D
1/2 Rounds
Checkpoint
Compound
1.57 K/D
1/1 Rounds
Checkpoint
Precinct
2 K/D
1/2 Rounds
Checkpoint
Powerplant
0 K/D
1/1 Rounds
Checkpoint
Bab
6 K/D
1/1 Rounds
Assaulter