PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
100.00 %

K/D Ratio
100.00 %

Total Kills
0
100.00 %

Kills/Min
100.00 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
8
100.00 %

Assists
0
100.00 %

Accuracy
41.2 %
0.14 %

Headshot %
0.0 %
100.00 %

Objectives
0
100.00 %

Distance
2km
3.3 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Breacher
|
|
Rifleman
|
|
Fragger
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
M870 | 0 | 0 | 8 | 6 | 75.0 % | 0 | 0 | ||
|
MP7 | 0 | 0 | 4 | 0 | 0.0 % | 0 | 0 | ||
|
Uzi | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
TOZ-194 | 0 | 0 | 5 | 1 | 20.0 % | 0 | 0 | ||
|
M16A4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
MDR | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Recent Matches
Checkpoint
Farmhouse
8 K/D
0/1 Rounds
Checkpoint
Trainyard
51.5 K/D
1/2 Rounds
Checkpoint
Tell
26 K/D
1/1 Rounds
Checkpoint
Citadel
11.25 K/D
0/1 Rounds
Checkpoint
Forest
58 K/D
1/2 Rounds
Checkpoint
Gap
21.33 K/D
1/1 Rounds
Checkpoint
Compound
54 K/D
1/1 Rounds
Checkpoint
Prison
6.8 K/D
1/3 Rounds
Checkpoint
Trainyard
0 K/D
0/2 Rounds
Checkpoint
Trainyard
0 K/D
1/2 Rounds
Breacher
Rifleman
Fragger