PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
24.93
22.65 %

K/D Ratio
.43
98.17 %

Total Kills
13
100.00 %

Kills/Min
.24
98.05 %

Win Rate
29 %
82.37 %

Matches Won
2
100.00 %

Deaths
30
100.00 %

Assists
2
99.99 %

Accuracy
16.9 %
29.42 %

Headshot %
0.0 %
100.00 %

Objectives
8
99.92 %

Distance
5km
5.5 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Fragger
|
|
Rifleman
|
|
Breacher
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
M16A4 | 9 | 0.282 | 252 | 38 | 15.1 % | 0 | 0.0 % | ||
|
MP5A2 | 2 | 0.472 | 25 | 5 | 20.0 % | 0 | 0.0 % | ||
|
M16A2 | 1 | 0.139 | 6 | 1 | 16.7 % | 0 | 0.0 % | ||
|
PF940 | 1 | 0.385 | 7 | 1 | 14.3 % | 0 | 0.0 % | ||
|
AN-M14 Incendiary | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Recent Matches
Checkpoint
Sinjar
20 K/D
1/2 Rounds
Checkpoint
Bab
3.6 K/D
0/2 Rounds
Checkpoint
Forest
6.8 K/D
0/3 Rounds
Checkpoint
Forest
8.5 K/D
0/3 Rounds
Checkpoint
Trainyard
0 K/D
0/1 Rounds
Checkpoint
Trainyard
4.6 K/D
0/3 Rounds
Checkpoint
Bab
0 K/D
0/1 Rounds
Checkpoint
Forest
11.5 K/D
0/3 Rounds
Checkpoint
Trainyard
10.5 K/D
0/3 Rounds
Checkpoint
Citadel
8.5 K/D
1/2 Rounds
Fragger
Rifleman
Breacher