PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
3.2
99.96 %

K/D Ratio
.75
75.31 %

Total Kills
6
100.00 %

Kills/Min
.3
93.92 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
8
100.00 %

Assists
0
100.00 %

Accuracy
9.6 %
87.17 %

Headshot %
16.7 %
7.50 %

Objectives
0
100.00 %

Distance
2km
3.0 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
FAL | 4 | 0.587 | 129 | 11 | 8.5 % | 0 | 0.0 % | ||
|
FAMAS F1 | 3 | 0.557 | 59 | 7 | 11.9 % | 1 | 33.3 % | ||
|
M16A2 | 0 | 0 | 9 | 1 | 11.1 % | 0 | 0 |
Personal Bests
Most Kills
6
Precinct
Best K/D
0.75
Precinct
Highest Score
65
Precinct
Most Headshots
1
Precinct
Best Accuracy
9.6 %
Precinct
Most Objectives
0
Precinct
Recent Matches
Checkpoint
Precinct
0 K/D
0/1 Rounds
Checkpoint
Lastlight
4 K/D
0/3 Rounds
Checkpoint
Buhriz
39 K/D
1/1 Rounds
Hardcorecheckpoint
Sinjar
4.25 K/D
0/3 Rounds
Checkpoint
Buhriz
0 K/D
0/1 Rounds
Checkpoint
Buhriz
3.43 K/D
1/3 Rounds
Checkpoint
Compound
6.43 K/D
0/3 Rounds
Checkpoint
Gap
2.56 K/D
0/3 Rounds
Checkpoint
Powerplant
3.82 K/D
0/3 Rounds
Hardcorecheckpoint
Town
12 K/D
0/3 Rounds
Rifleman