PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
50.38
2.25 %

K/D Ratio
.65
85.93 %

Total Kills
11
100.00 %

Kills/Min
.72
20.80 %

Win Rate
100 %
0.00 %

Matches Won
2
100.00 %

Deaths
17
100.00 %

Assists
2
99.99 %

Accuracy
18.7 %
18.99 %

Headshot %
9.1 %
94.99 %

Objectives
5
99.95 %

Distance
2km
7.8 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Breacher
|
|
Gunner
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
MP7 | 5 | 0.743 | 107 | 17 | 15.9 % | 1 | 20.0 % | ||
|
MP5A2 | 3 | 1.538 | 20 | 5 | 25.0 % | 0 | 0.0 % | ||
|
RPK | 2 | 0.851 | 34 | 7 | 20.6 % | 0 | 0.0 % | ||
|
Galil | 1 | 4 | 10 | 3 | 30.0 % | 0 | 0.0 % | ||
|
L106A1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
|
Makarov | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
8
Compound
Best K/D
0.75
Forest
Highest Score
725
Compound
Most Headshots
1
Compound
Best Accuracy
17.3 %
Compound
Most Objectives
5
Compound
Recent Matches
Checkpoint
Precinct
21.4 K/D
1/3 Rounds
Checkpoint
Town
13 K/D
1/1 Rounds
Checkpoint
Buhriz
19 K/D
1/2 Rounds
Checkpoint
Lastlight
8.33 K/D
1/2 Rounds
Checkpoint
Compound
14 K/D
0/2 Rounds
Checkpoint
Forest
14.4 K/D
0/2 Rounds
Checkpoint
Town
16.5 K/D
1/1 Rounds
Checkpoint
Compound
3 K/D
1/1 Rounds
Checkpoint
Oilfield
66 K/D
1/1 Rounds
Checkpoint
Canyon
67 K/D
1/2 Rounds
Breacher
Gunner