PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
3.45
99.94 %

K/D Ratio
1
44.66 %

Total Kills
1
100.00 %

Kills/Min
.34
87.63 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
1
100.00 %

Assists
0
100.00 %

Accuracy
14.3 %
50.31 %

Headshot %
0.0 %
100.00 %

Objectives
0
100.00 %

Distance
0km
0.0 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
FAL | 1 | 0.556 | 7 | 1 | 14.3 % | 0 | 0.0 % |
Personal Bests
Most Kills
1
Precinct
Best K/D
1
Precinct
Highest Score
10
Precinct
Most Headshots
0
Precinct
Most Objectives
0
Precinct
Recent Matches
Checkpoint
Gap
6 K/D
0/2 Rounds
Checkpoint
Lastlight
50 K/D
0/2 Rounds
Checkpoint
Powerplant
42 K/D
1/1 Rounds
Checkpoint
Powerplant
0 K/D
0/1 Rounds
Checkpoint
Citadel
5.33 K/D
0/2 Rounds
Checkpoint
Precinct
10.33 K/D
1/1 Rounds
Checkpoint
Lastlight
19 K/D
1/2 Rounds
Checkpoint
Lastlight
7.2 K/D
0/3 Rounds
Checkpoint
Lastlight
12.5 K/D
0/3 Rounds
Checkpoint
Canyon
8 K/D
1/1 Rounds
Rifleman