Weapon Statistics
1200
RPM
95
Damage
277
Penetration
280m/s
Muzzle Velocity
25.0m
Hitscan Range
25
/ 30
Magazine
-0.9 ~ 1.1
Vertical Recoil
-1.2 ~ 1.8
Lateral Recoil
Recoil Pattern
—
Pitch / 30 shots
—
Yaw / 30 shots
1.00×
Recoil Factor
1.45s
Burst Duration
Mean Path
Random Sprays
Muzzle
Simulated client-side from per-shot recoil ranges.
Prone ×0.4 and Focus ×0.75 from BP_Firearm_Base.
Moving ×1.5 is the flat value from RecoilAmountMovementByWeightDefault;
Low Stam ×1.3 is the midpoint of RecoilAmountLowStaminaByWeightDefault.
Attachment modifiers apply vertical/lateral independently.
Reload Times
Normal
Speed
Tactical
3.32s
2.93s
(0.39s faster)
Empty
4.13s
3.49s
(0.64s faster)
Damage Falloff by Distance
| Dist | Vel | ToF | Dmg | Pen | STKNone | STKLight | STKHeavy | STKBruis. |
|---|---|---|---|---|---|---|---|---|
| 0m | 280 | 0ms | 95.4 | 277 | 2 | 2 | 2 | 2 |
| 10m | 243 | 50ms | 81.6 | 238 | 2 | 2 | 2 | 3 |
| 25m | 202 | 117ms | 66.6 | 197 | 2 | 2 | 3 | 4 |
| 50m | 140 | 267ms | 43.3 | 132 | 3 | 3 | 5 | 6 |
| 75m | 92 | 483ms | 25.5 | 83 | 4 | 6 | 9 | 10 |
| 100m | 63 | 817ms | 14.8 | 53 | 7 | 10 | 10 | 10 |
| 150m | 50 | 1750ms | 10.2 | 40 | 10 | 10 | 10 | 10 |
| 200m | 50 | 2750ms | 10.0 | 40 | 10 | 10 | 10 | 10 |
| 250m | 50 | 3750ms | 10.0 | 40 | 10 | 10 | 10 | 10 |
| 300m | 50 | 4750ms | 10.0 | 40 | 10 | 10 | 10 | 10 |
| 400m | 50 | 6750ms | 10.0 | 40 | 10 | 10 | 10 | 10 |
| 500m | 50 | 8750ms | 10.0 | 40 | 10 | 10 | 10 | 10 |
Ballistic Performance
Raw Ammo Curves
Top Players
| # | Player | Kills | Accuracy |
|---|---|---|---|
| #1 |
|
56,130 | 15.1 % |
| #2 |
|
31,890 | 11.7 % |
| #3 |
|
30,691 | 14.8 % |
| #4 |
|
30,088 | 12.7 % |
| #5 |
|
29,044 | 13.0 % |
| #6 |
|
14,875 | 9.9 % |
| #7 |
|
12,981 | 11.9 % |
| #8 |
|
12,684 | 8.3 % |
| #9 |
|
12,684 | 23.7 % |
| #10 |
|
12,557 | 16.2 % |