Weapon Statistics
400
RPM
75
Damage
374
Penetration
735m/s
Muzzle Velocity
69.2m
Hitscan Range
20
/ 35
/ 50
Magazine
2.9 ~ 3.2
Vertical Recoil
-0.6 ~ 0.9
Lateral Recoil
Recoil Pattern
—
Pitch / 30 shots
—
Yaw / 30 shots
1.00×
Recoil Factor
4.35s
Burst Duration
Mean Path
Random Sprays
Muzzle
Simulated client-side from per-shot recoil ranges.
Prone ×0.4 and Focus ×0.75 from BP_Firearm_Base.
Moving ×1.5 is the flat value from RecoilAmountMovementByWeightDefault;
Low Stam ×1.3 is the midpoint of RecoilAmountLowStaminaByWeightDefault.
Attachment modifiers apply vertical/lateral independently.
Reload Times
Normal
Speed
Tactical
4.05s
3.58s
(0.47s faster)
Empty
5.52s
4.54s
(0.98s faster)
Damage Falloff by Distance
| Dist | Vel | ToF | Dmg | Pen | STKNone | STKLight | STKHeavy | STKBruis. |
|---|---|---|---|---|---|---|---|---|
| 0m | 735 | 0ms | 74.9 | 374 | 2 | 2 | 2 | 3 |
| 10m | 717 | 17ms | 73.2 | 366 | 2 | 2 | 2 | 3 |
| 25m | 682 | 50ms | 69.9 | 350 | 2 | 2 | 2 | 3 |
| 50m | 650 | 83ms | 66.8 | 334 | 2 | 2 | 2 | 3 |
| 75m | 618 | 117ms | 63.8 | 319 | 2 | 2 | 2 | 3 |
| 100m | 575 | 167ms | 59.7 | 298 | 2 | 2 | 3 | 3 |
| 150m | 509 | 250ms | 53.5 | 268 | 2 | 3 | 3 | 3 |
| 200m | 431 | 367ms | 46.1 | 230 | 3 | 3 | 3 | 4 |
| 250m | 366 | 483ms | 39.9 | 200 | 3 | 3 | 4 | 5 |
| 300m | 299 | 633ms | 33.6 | 168 | 3 | 4 | 5 | 5 |
| 400m | 171 | 1083ms | 21.5 | 107 | 5 | 6 | 7 | 8 |
| 500m | 80 | 1950ms | 12.9 | 64 | 8 | 9 | 10 | 10 |
Ballistic Performance
Raw Ammo Curves
Top Players
| # | Player | Kills | Accuracy |
|---|---|---|---|
| #1 |
|
5,198 | 33.3 % |
| #2 |
|
4,912 | 28.4 % |
| #3 |
|
4,535 | 22.3 % |
| #4 |
|
4,213 | 29.4 % |
| #5 |
|
3,761 | 37.9 % |
| #6 |
|
3,218 | 28.4 % |
| #7 |
|
2,674 | 27.9 % |
| #8 |
|
2,533 | 31.9 % |
| #9 |
|
2,501 | 31.5 % |
| #10 |
|
2,341 | 24.2 % |