Weapon Statistics
182
RPM
64
Damage
160
Penetration
400m/s
Muzzle Velocity
34.1m
Hitscan Range
5
/ 20
/ 20
Magazine
4.4 ~ 5.3
Vertical Recoil
-1.2 ~ 1.4
Lateral Recoil
Recoil Pattern
—
Pitch / 30 shots
—
Yaw / 30 shots
1.00×
Recoil Factor
9.56s
Burst Duration
Mean Path
Random Sprays
Muzzle
Simulated client-side from per-shot recoil ranges.
Prone ×0.4 and Focus ×0.75 from BP_Firearm_Base.
Moving ×1.5 is the flat value from RecoilAmountMovementByWeightDefault;
Low Stam ×1.3 is the midpoint of RecoilAmountLowStaminaByWeightDefault.
Attachment modifiers apply vertical/lateral independently.
Reload Times
Normal
Speed
Tactical
3.56s
2.98s
(0.58s faster)
Empty
4.72s
4.22s
(0.50s faster)
Damage Falloff by Distance
| Dist | Vel | ToF | Dmg | Pen | STKNone | STKLight | STKHeavy | STKBruis. |
|---|---|---|---|---|---|---|---|---|
| 0m | 400 | 0ms | 64.4 | 160 | 2 | 2 | 3 | 3 |
| 10m | 350 | 33ms | 56.7 | 140 | 2 | 3 | 3 | 4 |
| 25m | 288 | 83ms | 47.1 | 115 | 3 | 3 | 4 | 5 |
| 50m | 200 | 183ms | 33.4 | 80 | 3 | 4 | 5 | 6 |
| 75m | 120 | 350ms | 20.8 | 48 | 5 | 6 | 8 | 9 |
| 100m | 69 | 633ms | 12.9 | 28 | 8 | 10 | 10 | 10 |
| 150m | 50 | 1550ms | 10.0 | 20 | 10 | 10 | 10 | 10 |
| 200m | 50 | 2550ms | 10.0 | 20 | 10 | 10 | 10 | 10 |
| 250m | 50 | 3550ms | 10.0 | 20 | 10 | 10 | 10 | 10 |
| 300m | 50 | 4550ms | 10.0 | 20 | 10 | 10 | 10 | 10 |
| 400m | 50 | 6550ms | 10.0 | 20 | 10 | 10 | 10 | 10 |
| 500m | 50 | 8550ms | 10.0 | 20 | 10 | 10 | 10 | 10 |
Ballistic Performance
Raw Ammo Curves
Top Players
| # | Player | Kills | Accuracy |
|---|---|---|---|
| #1 |
|
3,441 | 77.9 % |
| #2 |
|
3,307 | 131.4 % |
| #3 |
|
3,306 | 159.4 % |
| #4 |
|
2,545 | 146.6 % |
| #5 |
|
2,373 | 98.1 % |
| #6 |
|
2,352 | 99.2 % |
| #7 |
|
2,330 | 123.9 % |
| #8 |
|
2,148 | 70.6 % |
| #9 |
|
2,116 | 102.5 % |
| #10 |
|
2,113 | 80.9 % |